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Pixel Wizard — Canvas 2D Spell Loop

128×96 integer-scaled wizard; IDLE→CHARGE→CAST→RECOVER; pooled particles; seamless loop—public X prompt specs.

majidmanzarpour@majidmanzarpour
Original Source
#Pixel Art#Canvas 2D#Loop#Games

Visual Proof & Effect Showcase

60 FPS
Pixel Wizard — Canvas 2D Spell Loop
Canvas 2D Sprite Buffer
Render Dynamics & Highlights

Nostalgic 16-bit pixel wizard casting elemental spells in a continuous frame-perfect animation loop.

Engine / RuntimeCanvas 2D Sprite Buffer
Target FPS60 FPS
Resolution1:1 Canvas
InteractionLooping spell cycles

Parameters

Duration:loop ~2s
Aspect Ratio:16:9
Target Resolution:128×96 logical
Tools / Engine:Canvas 2D, JavaScript

Prompt Text

Create a self-contained pixel-art wizard animation in HTML with vanilla JavaScript and Canvas 2D.

Specs (from public creator prompt):
- Draw at 128×96 offscreen; integer-scale to window; smoothing off; integer coords; fixed ~24-color palette.
- Procedural ~24×32 wizard (hat, beard, robe, staff, gem); pose params interpolated then quantized to 8–12 fps sprite feel.
- Seamless state machine IDLE → CHARGE → CAST → RECOVER with staff motion, spiraling sparks, projectile, 1–2px shake.
- Preallocated particle pool; 60Hz update; zero allocations in loop.
- Minimal night scene + rim light; record 4s loop MP4 via capture instructions.

Implementation Guide

  1. Offline HTML; 128×96 offscreen; integer scale; ~24-color palette.
  2. Procedural wizard; state machine IDLE→CHARGE→CAST→RECOVER.
  3. Pooled particles; 60Hz fixed update; test loop seam.

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