Claude Opus 5.5 Video & Motion Graphics Prompts
Explore prompt playbooks for code-drawn 2D animations, Manim educational explainers, seamless UI morph loops, and code-rendered cinematic films.
The 7 Verified Opus 5.5 Video Production Paths
All Opus 5.5 Video Prompts (16)
All Categories1440×1440 pure-time HTML UI loop: 8–12 states, closed-form springs, cursor-driven manipulation, NumPy beat grid, Playwright subframes + FFmpeg tmix.

Use the full template for a beat-synced UI morph loop rendered from a single HTML scene with Playwright and FFmpeg. Inputs I will provide: 8–12 UI states, one accent color (or monochrome), and a royalty-free track near 120 BPM. Visual rules: - 1440×1440 warm-gray canvas, Geist typography. - ONE continuously morphing shell (never cut into separate layers); content swaps inside with short blur only. - Visible cursor causes EVERY click and drag; drags set values from cursor position while held, release springs from current state. - Restrained springs and camera zooms; NO bounce easing, particles, glow, chrome gradients, mismatched icon weights, dead air, or template SaaS look. Beat map (7 bars): button → loader → check → dynamic island → player play/pause → scrubber drag → overextended volume slider → toggle → liquid tab indicator → self-drawing chart + tooltips → command palette type/filter → Enter → toast → return to starting button. Engine: - Single HTML file; seek(t) computes ALL properties; no CSS transitions, no setInterval, no hidden frame state. - Closed-form spring step responses with superposition for multi-step targets; independent edge springs for tabs/toggles. Render: - Analyze audio in NumPy; start on downbeat; UI clicks on measured peaks. - Playwright: 4 subframes per output frame; FFmpeg tmix → 60fps motion blur. - Before full render: one still per beat; fix off-grid timing and legibility; avoid will-change on camera-scaled nodes; separate in/out text timing; last frame MUST match first (cursor pos + velocity).
Résumé-quality 15s motion reel; creator gave full creative freedom—agent picks type, transitions, and music.

制作一段 15 秒的 dynamic motion-design showreel,用于设计师作品集。请尽情发挥(go all out):自主决定视觉系统、字体排印、转场语言和配乐(可用 Web Audio 生成或我提供的音轨)。 约束: - 前两秒必须有强钩子;全程避免超过 0.4s 的静止。 - 结尾 1 秒留 memorable logo/type moment。 - 优先用代码渲染(Canvas/SVG/HTML),单文件或可复现渲染脚本。 - 先给 480p 预览 + 分镜表(时间码 + 画面描述),我确认后再出 1080p 母版。
Modern, slick, punchy launch video for an inference startup—hook, proof, payoff from real product assets.

make a modern slick and punchy video for a modern startup that works on inference. I will supply: product name, logo SVG/PNG, 3 UI screenshots, one-sentence value prop, brand colors. Your tasks: 1. Turn this into hook (3s) → proof (latency/cost diagram, real UI) → payoff (CTA) for ~25s. 2. Do not invent customer logos, benchmarks, or compliance claims. 3. Render with Remotion or deterministic HTML/CSS animation; deliver MP4 + editable project if applicable. 4. Low-res preview first; list copy that legal must verify.
Manim + edge-tts derivative lesson; educational path with longest median preview among seven production routes.

根据我提供的 [导数/积分] 课程提纲,做 3–5 分钟 Manim 微积分入门视频。 流程: 1. 列 3 项学习目标 + 引用来源;标注需确认的步骤。 2. 写逐镜讲稿:定义 → 几何直觉 → 极限式 → 求导法则示例 → 常见误区。 3. 用 Manim Community 渲染;旁白 edge-tts;生成 SRT 字幕与画面 lock。 4. 检查公式不被遮挡、字幕对齐、音轨不削波。 5. 交付:scene/*.py、render.sh、final.mp4、讲稿.md。若无法试听成片,标注「旁白需人工听审」。
Line-art lesson with music, bilingual subtitles, TTS via TTS.md + .env deny pattern—exportable final video.

制作高中地理「大气环流」 engaging line-art 动画:轻松有趣、配乐、中英双语字幕、TTS 解说,最终可直接导出 MP4。 Setup: - 我已将 TTS 接口文档放在 TTS.md;密钥在 .env(变量名 APIKEY, VOICE 等)。 - .claude/settings.json 含 "deny": ["Read(./.env)"] — 请用环境变量名调用 TTS,不要读取 .env 文件。 内容:三圈环流、信风、洋流示意;事实需准确;列出 3 条可能争议表述供我确认。 技术:JavaScript/Canvas 或 Remotion;旁白时间轴驱动字幕;接口支持时关闭 TTS 水印。 交付:源码、final.mp4、SRT、来源清单。
30s JS/HTML pour animation from empty glass; each ingredient and measurement appears as added.

我会提供一张鸡尾酒参考图 + 精确配方(材料与 ml/oz)。 请用 JavaScript/HTML 做 30 秒 motion graphic: - 从空杯开始;每加入一种原料,显示名称、用量与液体层动画(密度可分色)。 - 风格接近参考图的扁平/线面插画;无外部图片资源(程序化绘制)。 - 时间轴 seek(t) 可复现;给 render/capture 说明(Chrome headless 或 FFmpeg)。 - 核对倒入顺序与总量;先 720p 预览再 1080×1920 终版。
Résumé-quality reel from first president to present; broad creative freedom with surprise storyboard.

Create an impressive motion-graphics reel about Indonesia's history from its first president to the present — surprise me with the storyboard. Requirements: - Résumé-quality motion design; bold typography + archival-style abstract shapes (no unlicensed photos). - Timeline with readable dates and president names; balance screen time across eras. - Music-driven pacing; list factual claims for my review before final render. - Deliver storyboard PDF/markdown, source project, and MP4.
4–5 min historically researched battle film in code; paintings as atmosphere reference; WebGL + narration pipeline.

Request a 4–5 minute cinematic film about the 1805 Battle of Austerlitz, rendered entirely in code. Requirements: - Deep research; historically accurate strategy narration; exceptional visuals—not a generic infographic or RTS look. - I attach paintings for inspiration (scale, smoke, cavalry, formations, landscape chaos)—do NOT trace them literally. - You control story structure, pacing, WebGL/Canvas visual language, terrain, troop movements, Kokoro (or similar) narration, synthesized SFX. - Deliver repository: renderer, terrain data, ffmpeg pipeline, render README. - Validate maneuvers timeline; 960×540 animatic before final 4K pass.
Keep audio, subtitles, duration; PiP speaker bottom-right; main frame replaced with concept-matched line-art B-roll (~30 shots).

Claude Code:safe mode,high effort,不加载外部 skill,不引入第三方素材。 输入:我提供的竖屏口播 MP4(唯一影像起点)。 要求: - 原声、原字幕、总时长 100% 不变。 - 说话人缩到右下角圆形画中画,不得遮挡字幕。 - 主画面替换为 light humorous line-art B-roll,讲到什么概念画什么(Python 逐帧或矢量时间轴均可)。 - 按字幕切 ~30 镜头;每个切点检查对齐。 - 输出新文件名 MP4 + 改造计划表(时间段 → 原画面 → 新 B-roll 描述)。 公开说明:源片表演/声音仍来自原视频,不是从零生成。
Director + TECHNIQUE guides: brief, storyboard, deterministic Canvas/WebGL frames, timing, sound checks—MIT/CC BY pipeline.

使用 lemo-opuscar 开源管线制作一支 code-rendered 短片(无视频生成模型像素)。 步骤: 1. 从 https://lemomo-ai.github.io/lemo-opuscar/ 选择一种 STYLE.md(说明视觉规则与 palette)。 2. 按 DIRECTOR.md 写 brief:受众、情绪、节拍、禁止元素。 3. 按 TECHNIQUE.md 建 storyboard → 时间轴 → 确定性 drawFrame(t) / WebGL pass;共享 timing 模块;音效峰值对齐 UI/切镜。 4. 参考 styles/*/demo/film.js 组织场景;输出 contact sheet 抽检。 5. 交付:film.js、assets 清单、MP4、署名与 LICENSE(MIT 代码 + CC BY 4.0 指南)。 主题我指定为:[填写 1 句话 logline]
Deterministic paper-cut engine: physics, rigs, offline render, contact sheets—snow/roofs/sea samples labeled Opus 5.5.

基于 Papermotion 引擎(https://github.com/francozanardi/papermotion)制作一支剪纸物理风定格动画短片,主题:[雪夜屋顶 / 海边纸浪 / 自选]。 要求: - 使用仓库的 deterministic physics + character rigs;离线渲染帧序列。 - 分层纸材:阴影用 offset 层;关节用 pin 约束;风/重力参数可调。 - 生成 contact sheet 检查中间帧;运行 README 中的 sound check 流程。 - 输出 MP4 + 场景 JSON;在 credits 标明 Papermotion MIT 与素材来源。 - 参考 snow/roofs/sea 样片的 pacing,但不复制构图。
Real-time shallow-water WebGL capture; 3D/real-time graphics path—program capture vs video-model distinction.

Create a "Clearwater" shallow-water simulation as a single HTML WebGL demo suitable for screen-recorded video. Features: - Height-field fluid step (stable timestep); reflective sky; caustics on floor; mouse click drops disturbances. - Clean UI: pause, reset, viscosity slider. - Optimize for 60fps on M1 GPU; no external textures (procedural noise). - Include RECORD.md: recommended capture settings (OBS/Chrome flags), 10s hero shot storyboard. - Public disclosure line: "Pixels from real-time WebGL program capture, not a video diffusion model."
Opus 5.5 asked for 90s motion-design demo with original piano score—composition left to agent per creator disclosure.

Ask Claude Opus 5.5 for a 90-second motion-design and sound-engineering demo with an original piano score. Deliver: - One continuous 90s MP4; visuals code-driven (vector/raster mix OK). - Piano via Web Audio synthesis or rendered WAV stems; sidechain UI hits to piano rhythm. - Chapters: intro typographic hit (0–8s) → rhythmic UI/audio visualizer (8–40s) → melodic bridge with spatial pans (40–70s) → finale logo + decay tail (70–90s). - Mix to ~−14 LUFS integrated; document layers in mix.md. - No external video models; list any sample packs if used.
128×96 integer-scaled wizard; IDLE→CHARGE→CAST→RECOVER; pooled particles; seamless loop—public X prompt specs.
Create a self-contained pixel-art wizard animation in HTML with vanilla JavaScript and Canvas 2D. Specs (from public creator prompt): - Draw at 128×96 offscreen; integer-scale to window; smoothing off; integer coords; fixed ~24-color palette. - Procedural ~24×32 wizard (hat, beard, robe, staff, gem); pose params interpolated then quantized to 8–12 fps sprite feel. - Seamless state machine IDLE → CHARGE → CAST → RECOVER with staff motion, spiraling sparks, projectile, 1–2px shake. - Preallocated particle pool; 60Hz update; zero allocations in loop. - Minimal night scene + rim light; record 4s loop MP4 via capture instructions.
160×90 orange sprite on seven-color sinusoidal road; meteors/beams; near-miss dodge loop to BOOST→WARP seam.
用 JavaScript + Canvas 2D 制作一支 [45] 秒、[16:9] 的 pixel 短片:橙色四足角色在 cosmic rainbow road 上躲避 meteor 与 laser(可 loop 为无缝片头)。 硬规格: - 单个离线 HTML;160×90 逻辑分辨率;整数倍放大;关闭平滑;整数坐标;~32 色固定色板;禁止渐变/旋转模糊/抗锯齿。 - 12×8 橙色精灵;四帧 run cycle;七色 sin 道路 + 三层视差星空。 - 确定性攻击序列:jump / double-jump / slide / rainbow dash;near-miss 定格 + 轻 shake。 - 状态机 RUN→WARN→DODGE→NEAR_MISS→…→BOOST→WARP 接回第一帧;粒子池 + 60Hz 固定步进;循环零分配。 - 先渲染 5 秒样片检查轮廓与循环缝,再整段导出 MP4。
Reusable survey template from awesome-opus-5-5-videos path #1: storyboard, deterministic frames, 5s sample first.

用 JavaScript + Canvas 2D 制作一支 [45] 秒、[9:16] 的短片,主题是 [主题],面向 [受众]。 不要使用外部图片、视频、字体或视觉模型;可用的音效来源仅为 [自己生成的 Web Audio / 我提供并有权使用的音频列表]。 先给我 6–8 个镜头的分镜,每镜写明开始/结束时间、画面主体、动作、字幕和转场。确定一个角色造型与有限配色,在全片保持一致。 把画面绘制为确定性帧,输出一个可重复渲染的源文件和 MP4。先渲染前 5 秒样片,检查文字溢出、角色连续性和运动速度;修正后再渲染整片。最后列出确实使用的素材、代码文件、音轨和人工尚需复核的问题。
