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像素巫师施法循环(Canvas 2D)

128×96 整数缩放巫师;IDLE→CHARGE→CAST→RECOVER;粒子池无缝循环。

majidmanzarpour@majidmanzarpour
Original Source
#Pixel Art#Canvas 2D#Loop#Games

效果实例演示与视觉验证

60 FPS
像素巫师施法循环(Canvas 2D)
Canvas 2D Sprite Buffer
渲染机制与动态特征

怀旧 16-bit 像素巫师施放元素魔法,帧级精确的无缝循环动画。

渲染引擎 / 技术Canvas 2D Sprite Buffer
目标帧率60 FPS
画面比例 / 分辨率1:1 Canvas
交互模式Looping spell cycles

参数配置

Duration:loop ~2s
Aspect Ratio:16:9
Target Resolution:128×96 logical
Tools / Engine:Canvas 2D, JavaScript

提示词正文

Create a self-contained pixel-art wizard animation in HTML with vanilla JavaScript and Canvas 2D.

Specs (from public creator prompt):
- Draw at 128×96 offscreen; integer-scale to window; smoothing off; integer coords; fixed ~24-color palette.
- Procedural ~24×32 wizard (hat, beard, robe, staff, gem); pose params interpolated then quantized to 8–12 fps sprite feel.
- Seamless state machine IDLE → CHARGE → CAST → RECOVER with staff motion, spiraling sparks, projectile, 1–2px shake.
- Preallocated particle pool; 60Hz update; zero allocations in loop.
- Minimal night scene + rim light; record 4s loop MP4 via capture instructions.

实现步骤与运行指引

  1. Offline HTML; 128×96 offscreen; integer scale; ~24-color palette.
  2. Procedural wizard; state machine IDLE→CHARGE→CAST→RECOVER.
  3. Pooled particles; 60Hz fixed update; test loop seam.

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