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零外部视觉素材的代码动画(Playbook 模板)

awesome-opus-5-5-videos 路径 1 的可复用模板:分镜、确定性帧、先 5 秒样片。

awesome-opus-5-5-videos
Original Source
#Canvas 2D#Playbook#Motion Graphics#Code Film

效果实例演示与视觉验证

60 FPS
零外部视觉素材的代码动画(Playbook 模板)
Canvas 2D + Spring math
渲染机制与动态特征

系统化 2D 代码动效开发模版手册,包含标准化时间曲线、反弹抑制算法与排印模板。

渲染引擎 / 技术Canvas 2D + Spring math
目标帧率60 FPS
画面比例 / 分辨率Responsive
交互模式Curve parameter toggles

参数配置

Duration:45s (template default)
Aspect Ratio:9:16
Tools / Engine:JavaScript, Canvas 2D, Web Audio, FFmpeg

提示词正文

用 JavaScript + Canvas 2D 制作一支 [45] 秒、[9:16] 的短片,主题是 [主题],面向 [受众]。

不要使用外部图片、视频、字体或视觉模型;可用的音效来源仅为 [自己生成的 Web Audio / 我提供并有权使用的音频列表]。

先给我 6–8 个镜头的分镜,每镜写明开始/结束时间、画面主体、动作、字幕和转场。确定一个角色造型与有限配色,在全片保持一致。

把画面绘制为确定性帧,输出一个可重复渲染的源文件和 MP4。先渲染前 5 秒样片,检查文字溢出、角色连续性和运动速度;修正后再渲染整片。最后列出确实使用的素材、代码文件、音轨和人工尚需复核的问题。

实现步骤与运行指引

  1. 6–8 shot storyboard with timings, captions, transitions.
  2. Fixed character design and palette; deterministic frame render.
  3. 5s sample → fix text overflow and motion speed → full MP4.

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Use the full template for a beat-synced UI morph loop rendered from a single HTML scene with Playwright and FFmpeg.

Inputs I will provide: 8–12 UI states, one accent color (or monochrome), and a royalty-free track near 120 BPM.

Visual rules:
- 1440×1440 warm-gray canvas, Geist typography.
- ONE continuously morphing shell (never cut into separate layers); content swaps inside with short blur only.
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Engine:
- Single HTML file; seek(t) computes ALL properties; no CSS transitions, no setInterval, no hidden frame state.
- Closed-form spring step responses with superposition for multi-step targets; independent edge springs for tabs/toggles.

Render:
- Analyze audio in NumPy; start on downbeat; UI clicks on measured peaks.
- Playwright: 4 subframes per output frame; FFmpeg tmix → 60fps motion blur.
- Before full render: one still per beat; fix off-grid timing and legibility; avoid will-change on camera-scaled nodes; separate in/out text timing; last frame MUST match first (cursor pos + velocity).
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约束:
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