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WebGL 清水浅水模拟(Clearwater)

实时浅水 WebGL 模拟录屏;三维/实时图形路径,需区分程序捕获与视频模型输出。

Aurélien Gz@Aurelien_Gz
Original Source
#WebGL#Simulation#3D#Water#Real-time

效果实例演示与视觉验证

60 FPS
WebGL 清水浅水模拟(Clearwater)
WebGL 2.0 + GLSL
渲染机制与动态特征

实时浅水 WebGL 水波物理模拟,具备动态焦散光斑、水波扰动传播与真实水底折射。

渲染引擎 / 技术WebGL 2.0 + GLSL
目标帧率60 FPS
画面比例 / 分辨率Full Viewport
交互模式Pointer water ripple trigger

参数配置

Aspect Ratio:16:9
Target Resolution:1080p
Tools / Engine:WebGL, JavaScript, screen capture

提示词正文

Create a "Clearwater" shallow-water simulation as a single HTML WebGL demo suitable for screen-recorded video.

Features:
- Height-field fluid step (stable timestep); reflective sky; caustics on floor; mouse click drops disturbances.
- Clean UI: pause, reset, viscosity slider.
- Optimize for 60fps on M1 GPU; no external textures (procedural noise).
- Include RECORD.md: recommended capture settings (OBS/Chrome flags), 10s hero shot storyboard.
- Public disclosure line: "Pixels from real-time WebGL program capture, not a video diffusion model."

实现步骤与运行指引

  1. Implement height-field shallow water in WebGL single HTML.
  2. Add sky, caustics, interactive disturbance (mouse/stone drop).
  3. Record stable 60fps capture; disclose as program capture not video model.

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