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电影级奥斯特里茨战役推演(4–5 分钟纯代码)
4–5 分钟史实战役纯代码电影;名画作氛围参考;WebGL + 旁白渲染管线。
效果实例演示与视觉验证
60 FPS
Tactical Sand-table 3D
渲染机制与动态特征
奥斯特里茨战役战术 3D 沙盘重现:普拉岑高地行军态势、战争迷雾与法军穿插包抄路线。
渲染引擎 / 技术Tactical Sand-table 3D
目标帧率60 FPS
画面比例 / 分辨率1920×1080
交互模式Battle phases breakdown
参数配置
Duration:4–5 min
Aspect Ratio:21:9
Target Resolution:1080p+
Tools / Engine:WebGL, Kokoro TTS, FFmpeg, Chromium capture
提示词正文
Request a 4–5 minute cinematic film about the 1805 Battle of Austerlitz, rendered entirely in code. Requirements: - Deep research; historically accurate strategy narration; exceptional visuals—not a generic infographic or RTS look. - I attach paintings for inspiration (scale, smoke, cavalry, formations, landscape chaos)—do NOT trace them literally. - You control story structure, pacing, WebGL/Canvas visual language, terrain, troop movements, Kokoro (or similar) narration, synthesized SFX. - Deliver repository: renderer, terrain data, ffmpeg pipeline, render README. - Validate maneuvers timeline; 960×540 animatic before final 4K pass.
实现步骤与运行指引
- Research 1805 battle; cinematic but understandable strategy.
- Use supplied paintings for scale/smoke/skies—not literal copy.
- Validate chronology; iterate pacing; public repo for renderer pipeline.
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无缝 UI 变形循环(Beat-synced Playwright + FFmpeg)
1440×1440 纯时间 HTML UI 循环:8–12 状态、闭式弹簧、光标驱动、NumPy 对拍、Playwright 子帧 + FFmpeg 运动模糊。

Playwright + FFmpeg60 FPS
#UI Morph#Motion Graphics#Playwright+2
loop ~1 bar × 71:1
Use the full template for a beat-synced UI morph loop rendered from a single HTML scene with Playwright and FFmpeg. Inputs I will provide: 8–12 UI states, one accent color (or monochrome), and a royalty-free track near 120 BPM. Visual rules: - 1440×1440 warm-gray canvas, Geist typography. - ONE continuously morphing shell (never cut into separate layers); content swaps inside with short blur only. - Visible cursor causes EVERY click and drag; drags set values from cursor position while held, release springs from current state. - Restrained springs and camera zooms; NO bounce easing, particles, glow, chrome gradients, mismatched icon weights, dead air, or template SaaS look. Beat map (7 bars): button → loader → check → dynamic island → player play/pause → scrubber drag → overextended volume slider → toggle → liquid tab indicator → self-drawing chart + tooltips → command palette type/filter → Enter → toast → return to starting button. Engine: - Single HTML file; seek(t) computes ALL properties; no CSS transitions, no setInterval, no hidden frame state. - Closed-form spring step responses with superposition for multi-step targets; independent edge springs for tabs/toggles. Render: - Analyze audio in NumPy; start on downbeat; UI clicks on measured peaks. - Playwright: 4 subframes per output frame; FFmpeg tmix → 60fps motion blur. - Before full render: one still per beat; fix off-grid timing and legibility; avoid will-change on camera-scaled nodes; separate in/out text timing; last frame MUST match first (cursor pos + velocity).
twoclipping
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15 秒动态设计师 Showreel
15 秒作品集级动效片;作者允许「尽情发挥」——视觉系统、转场与配乐由模型自主决定。

Code-driven Motion60 FPS
#Motion Graphics#Showreel#Typography
15s16:9
制作一段 15 秒的 dynamic motion-design showreel,用于设计师作品集。请尽情发挥(go all out):自主决定视觉系统、字体排印、转场语言和配乐(可用 Web Audio 生成或我提供的音轨)。 约束: - 前两秒必须有强钩子;全程避免超过 0.4s 的静止。 - 结尾 1 秒留 memorable logo/type moment。 - 优先用代码渲染(Canvas/SVG/HTML),单文件或可复现渲染脚本。 - 先给 480p 预览 + 分镜表(时间码 + 画面描述),我确认后再出 1080p 母版。
Stephan Livera
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推理初创公司发布宣传片
现代、精致、节奏鲜明的推理创业公司发布片:钩子—证明—转化,基于真实产品素材。

Remotion / Canvas60 FPS
#Launch#Product Demo#Motion Graphics+1
20–30s16:9
make a modern slick and punchy video for a modern startup that works on inference. I will supply: product name, logo SVG/PNG, 3 UI screenshots, one-sentence value prop, brand colors. Your tasks: 1. Turn this into hook (3s) → proof (latency/cost diagram, real UI) → payoff (CTA) for ~25s. 2. Do not invent customer logos, benchmarks, or compliance claims. 3. Render with Remotion or deterministic HTML/CSS animation; deliver MP4 + editable project if applicable. 4. Low-res preview first; list copy that legal must verify.
Deedy
