import React, { useState, useEffect, useCallback } from 'react';
const App = () => {
const [board, setBoard] = useState(Array(20).fill(Array(10).fill(0)));
const [piece, setPiece] = useState({ shape: [[1]], position: { x: 0, y: 0 } });
const [score, setScore] = useState(0);
const [gameOver, setGameOver] = useState(false);
const movePiece = useCallback((direction) => {
}, []);
const rotatePiece = useCallback(() => {
}, []);
useEffect(() => {
const handleKeyDown = (event) => {
if (gameOver) return;
switch (event.key) {
case 'ArrowLeft':
movePiece('left');
break;
case 'ArrowRight':
movePiece('right');
break;
case 'ArrowDown':
movePiece('down');
break;
case 'ArrowUp':
rotatePiece();
break;
default:
break;
}
};
window.addEventListener('keydown', handleKeyDown);
return () => window.removeEventListener('keydown', handleKeyDown);
}, [movePiece, rotatePiece, gameOver]);
return (
<div className='flex flex-col items-center justify-center min-h-screen bg-gray-900 text-white'>
<h1 className='text-4xl mb-8'>Tetris</h1>
<div className='grid grid-cols-10 gap-1'>
{board.map((row, y) =>
row.map((cell, x) => (
<div
key={`${y}-${x}`}
className={`w-8 h-8 ${cell ? 'bg-blue-500' : 'bg-gray-800'}`}
></div>
))
)}
</div>
<p className='mt-4'>Score: {score}</p>
{gameOver && <p className='mt-4 text-red-500'>Game Over!</p>}
<p className='mt-8 text-sm text-gray-400'>© 2025 Tetris Inc.</p>
</div>
);
};
export default App;