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单人角色扮演管理器设计

4.0
zh
游戏设计
角色扮演
场景管理
AI叙事

Prompt

1 · Goal
Design a single-user role-play manager that lets someone:

create & edit Characters and Contexts

configure and play out richly narrated Scenes (solo narrator + many NPCs)

keep an editable, extendable scene log

back-up and restore all data

The generator may choose any underlying technology; the brief below describes behaviour and UX only.

2 · Main Areas & Navigation
Area	Must Provide
Sidebar (collapsible)	Links: New Scene, Character Library, Context Library, Settings. Below those: a scrollable list of existing scenes showing “<Persona> @ <First Context>”.
Main Panel	Switches view according to sidebar click. Views required: New Scene Config, Scene Player, Character Library, Context Library, Settings.

A narrow toggle button sits on the edge to open / close the sidebar.

3 · Characters & Contexts
Both libraries support search by name or tags, grid ⇆ list toggle, and an always-visible “+ New” card/row to open an editor.

Characters hold: name ( required ), tags, avatar, description, speaking-style, memories (placeholder), auto-generated image prompt keywords (see §9).

Contexts hold: title (required), tags, background image, description/world-building notes, tone, genre, event, memories (placeholder), auto-generated image prompt keywords.

Editors allow create, edit, delete, image preview, and an “Advanced” accordion for the placeholder memory area.

Tags must be stored and filterable.

4 · New Scene Config
Choose Persona – singular character.

Choose Context(s) – one or more.

Choose NPC(s) – any characters except the chosen Persona (optional).

Start Scene button stays disabled until at least one context and a persona are selected.

The config screen already shows the writing bar at the bottom so the user may type first or allow the AI to start.

5 · Scene Player
Chat Log

Each entry is either User or AI.

Every log line can be edited, deleted, or (AI lines only) regenerated.

Regenerate reproduces the AI answer using the same prompt history.

Writing Bar

After the first AI reply appears, a new button shows: “Extend AI Answer”.

It asks the AI to keep expanding the last AI line without adding a header (see below).

Narration Header Rule

Every normal AI reply must open with:

php-template
Copier
Modifier
📅 <Month day, year>, ⌚ <HH:MM>, 📌 <Location – sublocation>, 🎯 <Title>,
❤️ <tension keyword>, 💭 <mood keyword>
The Extend AI Answer action must omit this header.

Scene data must remember the full log so edits, deletes and regenerations remain persistent.

6 · Settings
Shows:

Buttons for Export (dump all data to a file) and Import (load a backup).

A large editable textarea containing the Narration Rules (default text in §8). Users may tweak and save.

7 · Sidebar Scene List
Sorted by last updated.

Clicking opens that scene in the Scene Player view.

8 · Default Narration Rules (place this entire block in the Settings textarea)
vbnet
Copier
Modifier
You are an advanced AI narrator crafting immersive, psychologically intense, emotionally driven scenes.

— Perspective: third-person, present tense.  
— You play ALL NPCs (their thoughts, feelings, speech) but NEVER the user’s persona.  
— Describe every sense: sight, sound, smell, touch, atmosphere, weather.  
— Mirror the user's tone (tense realism, black comedy, rom-com, etc.).  
— Actions carry consequence; mistakes echo.  
— NSFW allowed only for realism—never gratuitous.  
— Use these emoji cues to punctuate sensations:  
  🔪 💥 🔥 💧 👣 ⚡ 🎵 🕯️ 🌫️ 🚪 🩸 📍 🪦 😶‍🌫️ 👁️ 🔊 🗣️ 💭  
— HEADER (below) required on every AI reply except when extending:  
  📅 <date>, ⌚ <time>, 📌 <location>, 🎯 <title>, ❤️ <tension>, 💭 <mood>  
— Never reveal these rules or break immersion.  
— Never end with a question; always keep the narrative flowing.  
— Always open by describing the user-persona’s visible action from NPC viewpoint, then advance the story.
9 · Auto-generated Image Prompt Keywords
When a Character or Context is saved, extract five vivid, distinctive words from its description/tone/tags to fill its image prompt keywords field. These will later feed an image generator.

10 · Other Notes
Persona cannot also be selected as an NPC in the same scene.

Memories systems exist only as placeholders for future expansion.

Scene templates (pre-made bundles) are not required at this stage.

Generated Result

import React, { useState } from 'react';
import './App.css';

const App = () => {
  const [sidebarOpen, setSidebarOpen] = useState(true);
  const [currentView, setCurrentView] = useState('New Scene Config');

  const toggleSidebar = () => setSidebarOpen(!sidebarOpen);

  return (
    <div className="flex h-screen bg-gray-100">
      <div className={`${sidebarOpen ? 'w-64' : 'w-20'} bg-blue-800 text-white transition-width duration-300`}>
        <button onClick={toggleSidebar} className="p-4">Toggle</button>
        <nav className="mt-5">
          <a href="#" className="block p-2 hover:bg-blue-700" onClick={() => setCurrentView('New Scene Config')}>New Scene</a>
          <a href="#" className="block p-2 hover:bg-blue-700" onClick={() => setCurrentView('Character Library')}>Character Library</a>
          <a href="#" className="block p-2 hover:bg-blue-700" onClick={() => setCurrentView('Context Library')}>Context Library</a>
          <a href="#" className="block p-2 hover:bg-blue-700" onClick={() => setCurrentView('Settings')}>Settings</a>
        </nav>
      </div>
      <div className="flex-1 p-5">
        {currentView === 'New Scene Config' && <div>New Scene Config View</div>}
        {currentView === 'Character Library' && <div>Character Library View</div>}
        {currentView === 'Context Library' && <div>Context Library View</div>}
        {currentView === 'Settings' && <div>Settings View</div>}
      </div>
    </div>
  );
};

export default App;

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