Back to CategoryOpus Video
Clearwater — Shallow-Water WebGL Simulation
Real-time shallow-water WebGL capture; 3D/real-time graphics path—program capture vs video-model distinction.
Visual Proof & Effect Showcase
60 FPS
WebGL 2.0 + GLSL
Render Dynamics & Highlights
Real-time shallow water WebGL simulation with dynamic caustics, wave propagation ripples, and refraction.
Engine / RuntimeWebGL 2.0 + GLSL
Target FPS60 FPS
ResolutionFull Viewport
InteractionPointer water ripple trigger
Parameters
Aspect Ratio:16:9
Target Resolution:1080p
Tools / Engine:WebGL, JavaScript, screen capture
Prompt Text
Create a "Clearwater" shallow-water simulation as a single HTML WebGL demo suitable for screen-recorded video. Features: - Height-field fluid step (stable timestep); reflective sky; caustics on floor; mouse click drops disturbances. - Clean UI: pause, reset, viscosity slider. - Optimize for 60fps on M1 GPU; no external textures (procedural noise). - Include RECORD.md: recommended capture settings (OBS/Chrome flags), 10s hero shot storyboard. - Public disclosure line: "Pixels from real-time WebGL program capture, not a video diffusion model."
Implementation Guide
- Implement height-field shallow water in WebGL single HTML.
- Add sky, caustics, interactive disturbance (mouse/stone drop).
- Record stable 60fps capture; disclose as program capture not video model.
Recommended Ecosystem Tools & Guides
Related Prompts
Opus VideoFeatured
A Seamless UI Morph Loop
1440×1440 pure-time HTML UI loop: 8–12 states, closed-form springs, cursor-driven manipulation, NumPy beat grid, Playwright subframes + FFmpeg tmix.

Playwright + FFmpeg60 FPS
#UI Morph#Motion Graphics#Playwright+2
loop ~1 bar × 71:1
Use the full template for a beat-synced UI morph loop rendered from a single HTML scene with Playwright and FFmpeg. Inputs I will provide: 8–12 UI states, one accent color (or monochrome), and a royalty-free track near 120 BPM. Visual rules: - 1440×1440 warm-gray canvas, Geist typography. - ONE continuously morphing shell (never cut into separate layers); content swaps inside with short blur only. - Visible cursor causes EVERY click and drag; drags set values from cursor position while held, release springs from current state. - Restrained springs and camera zooms; NO bounce easing, particles, glow, chrome gradients, mismatched icon weights, dead air, or template SaaS look. Beat map (7 bars): button → loader → check → dynamic island → player play/pause → scrubber drag → overextended volume slider → toggle → liquid tab indicator → self-drawing chart + tooltips → command palette type/filter → Enter → toast → return to starting button. Engine: - Single HTML file; seek(t) computes ALL properties; no CSS transitions, no setInterval, no hidden frame state. - Closed-form spring step responses with superposition for multi-step targets; independent edge springs for tabs/toggles. Render: - Analyze audio in NumPy; start on downbeat; UI clicks on measured peaks. - Playwright: 4 subframes per output frame; FFmpeg tmix → 60fps motion blur. - Before full render: one still per beat; fix off-grid timing and legibility; avoid will-change on camera-scaled nodes; separate in/out text timing; last frame MUST match first (cursor pos + velocity).
twoclipping
Opus VideoFeatured
15-Second Motion-Design Showreel
Résumé-quality 15s motion reel; creator gave full creative freedom—agent picks type, transitions, and music.

Code-driven Motion60 FPS
#Motion Graphics#Showreel#Typography
15s16:9
制作一段 15 秒的 dynamic motion-design showreel,用于设计师作品集。请尽情发挥(go all out):自主决定视觉系统、字体排印、转场语言和配乐(可用 Web Audio 生成或我提供的音轨)。 约束: - 前两秒必须有强钩子;全程避免超过 0.4s 的静止。 - 结尾 1 秒留 memorable logo/type moment。 - 优先用代码渲染(Canvas/SVG/HTML),单文件或可复现渲染脚本。 - 先给 480p 预览 + 分镜表(时间码 + 画面描述),我确认后再出 1080p 母版。
Stephan Livera
Opus VideoFeatured
Inference Startup Launch Explainer
Modern, slick, punchy launch video for an inference startup—hook, proof, payoff from real product assets.

Remotion / Canvas60 FPS
#Launch#Product Demo#Motion Graphics+1
20–30s16:9
make a modern slick and punchy video for a modern startup that works on inference. I will supply: product name, logo SVG/PNG, 3 UI screenshots, one-sentence value prop, brand colors. Your tasks: 1. Turn this into hook (3s) → proof (latency/cost diagram, real UI) → payoff (CTA) for ~25s. 2. Do not invent customer logos, benchmarks, or compliance claims. 3. Render with Remotion or deterministic HTML/CSS animation; deliver MP4 + editable project if applicable. 4. Low-res preview first; list copy that legal must verify.
Deedy
