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Clearwater — Shallow-Water WebGL Simulation

Real-time shallow-water WebGL capture; 3D/real-time graphics path—program capture vs video-model distinction.

Aurélien Gz@Aurelien_Gz
Original Source
#WebGL#Simulation#3D#Water#Real-time

Visual Proof & Effect Showcase

60 FPS
Clearwater — Shallow-Water WebGL Simulation
WebGL 2.0 + GLSL
Render Dynamics & Highlights

Real-time shallow water WebGL simulation with dynamic caustics, wave propagation ripples, and refraction.

Engine / RuntimeWebGL 2.0 + GLSL
Target FPS60 FPS
ResolutionFull Viewport
InteractionPointer water ripple trigger

Parameters

Aspect Ratio:16:9
Target Resolution:1080p
Tools / Engine:WebGL, JavaScript, screen capture

Prompt Text

Create a "Clearwater" shallow-water simulation as a single HTML WebGL demo suitable for screen-recorded video.

Features:
- Height-field fluid step (stable timestep); reflective sky; caustics on floor; mouse click drops disturbances.
- Clean UI: pause, reset, viscosity slider.
- Optimize for 60fps on M1 GPU; no external textures (procedural noise).
- Include RECORD.md: recommended capture settings (OBS/Chrome flags), 10s hero shot storyboard.
- Public disclosure line: "Pixels from real-time WebGL program capture, not a video diffusion model."

Implementation Guide

  1. Implement height-field shallow water in WebGL single HTML.
  2. Add sky, caustics, interactive disturbance (mouse/stone drop).
  3. Record stable 60fps capture; disclose as program capture not video model.

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