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Papermotion — Paper-Cut Stop-Motion Engine
Deterministic paper-cut engine: physics, rigs, offline render, contact sheets—snow/roofs/sea samples labeled Opus 5.5.
Visual Proof & Effect Showcase
24 / 60 FPS
SVG Filter + Paper Physics
Render Dynamics & Highlights
Multi-layered digital paper-cut stop-motion animation engine with realistic paper drop shadows and depth perception.
Engine / RuntimeSVG Filter + Paper Physics
Target FPS24 / 60 FPS
Resolution1920×1080
InteractionLayer depth slider
Parameters
Duration:30–60s
Tools / Engine:Papermotion, Node, FFmpeg
Prompt Text
基于 Papermotion 引擎(https://github.com/francozanardi/papermotion)制作一支剪纸物理风定格动画短片,主题:[雪夜屋顶 / 海边纸浪 / 自选]。 要求: - 使用仓库的 deterministic physics + character rigs;离线渲染帧序列。 - 分层纸材:阴影用 offset 层;关节用 pin 约束;风/重力参数可调。 - 生成 contact sheet 检查中间帧;运行 README 中的 sound check 流程。 - 输出 MP4 + 场景 JSON;在 credits 标明 Papermotion MIT 与素材来源。 - 参考 snow/roofs/sea 样片的 pacing,但不复制构图。
Implementation Guide
- Clone papermotion; study README film labels (Opus 5.5 vs other models per sample).
- Author scene with paper layers and deterministic physics steps.
- Offline render frames; contact sheet review; sound check script.
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