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Rainbow Road Pixel Animation
160×90 orange sprite on seven-color sinusoidal road; meteors/beams; near-miss dodge loop to BOOST→WARP seam.
Visual Proof & Effect Showcase
60 FPSPseudo-3D Projection Canvas
Render Dynamics & Highlights
Vibrant pseudo-3D rainbow highway pixel runner with scrolling starry backdrop and synthwave aesthetics.
Engine / RuntimePseudo-3D Projection Canvas
Target FPS60 FPS
Resolution16:9 Retro Canvas
InteractionSpeed & lane switch
Parameters
Duration:loop ~30–45s
Aspect Ratio:16:9
Target Resolution:160×90 logical
Tools / Engine:Canvas 2D, JavaScript, FFmpeg
Prompt Text
用 JavaScript + Canvas 2D 制作一支 [45] 秒、[16:9] 的 pixel 短片:橙色四足角色在 cosmic rainbow road 上躲避 meteor 与 laser(可 loop 为无缝片头)。 硬规格: - 单个离线 HTML;160×90 逻辑分辨率;整数倍放大;关闭平滑;整数坐标;~32 色固定色板;禁止渐变/旋转模糊/抗锯齿。 - 12×8 橙色精灵;四帧 run cycle;七色 sin 道路 + 三层视差星空。 - 确定性攻击序列:jump / double-jump / slide / rainbow dash;near-miss 定格 + 轻 shake。 - 状态机 RUN→WARN→DODGE→NEAR_MISS→…→BOOST→WARP 接回第一帧;粒子池 + 60Hz 固定步进;循环零分配。 - 先渲染 5 秒样片检查轮廓与循环缝,再整段导出 MP4。
Implementation Guide
- Single offline Canvas HTML; 160×90; ~32-color palette; no AA.
- 12×8 orange hero; seven-color road; parallax stars; deterministic attack patterns.
- State machine ending BOOST→WARP to first frame; test loop and readability.
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